#ifndef MENU_ITEM_H
#define MENU_ITEM_H
#include <GL/gl.h>
#include "util.h"

typedef struct {
	
	GLfloat x,y,w,h;
	GLuint texture_on, texture_off;
	
} Menu_Item;

void menu_item_draw(const Menu_Item * item, int is_selected);

void menu_item_texture_init(Menu_Item * item, const char* name);

#endif